[Pvfs2-developers] terminating state machines
Walter B. Ligon III
walt at clemson.edu
Wed Jul 26 13:37:49 EDT 2006
OK, guys, I have another issue I want input on. When child SMs
terminate they have to notify their parent. The parent has to wait for
all the children to terminate. So I've been thinking to use the job
subsystem for this: the parent would post a job to wait for N children,
and each child would post a job, the last one releasing the parent.
Now I see two ways to implement this - one is to implement this directly
in the state machine code. The parent simply stops running (because it
does not schedule a job yet returns DEFERRED). Each child decrements a
counter, and when it hits 0 the parent is restarted. This is a little
ugly because the waiting parent is not being held on any list or queue
(up to now all waiting SMs are in the job subsystem), also the last
terminating child becomes the parent as it starts executing the parent
code. Things can get weird when one SM starts children that start
children, and so on.
Now the other way to implement this is with the job subsystem as I
suggested above. Much cleaner except for one thing: up to now the
state machine subsystem has had no dependency at all on the job
subsystem. If we do it this way, this function only works with the job
system intact. I'd prefer not to do this, but it does seem the
cleanest, most logical means.
Comments?
Walt
--
Dr. Walter B. Ligon III
Associate Professor
ECE Department
Clemson University
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