[Pvfs2-developers] terminating state machines
Phil Carns
pcarns at wastedcycles.org
Thu Jul 27 12:29:34 EDT 2006
>
> Thanks for the detailed explanation Phil. I hadn't thought about the
> context switches that might slow down flow. I was primarily thinking
> of something that would be cleaner, and easier to modify and test for
> different scenarios. If at some point I get around to playing with a
> flow impl that uses the concurrent state machine framework, I'll open
> up the discussion again to avoid any of the pitfalls you described.
Cleaner and easier to modify would be great!
I just remembered that there are a couple of test programs in the tree
to look at the thread context switch overhead, in case they are helpful
to figure out if it is still a concern:
pvfs2/test/io/job/thread-bench2.c
pvfs2/test/io/job/thread-bench3.c
One of those just goes through a bunch of iterations relaying a
condition across threads to see how long it takes. The second one does
the same thing, except with 2 relays instead of one (to mimic the trove
side of things). I haven't run these on a decent machine in years. I
will also add a disclaimer that the test programs are old and quite
possibly wrong :)
We also have the benefit of your small-io optimization now too, so it
isn't quite as critical as it used to be for the flow to be able to keep
the latency down on small transfers any more...
-Phil
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