[Pvfs2-developers] state machine

Walter B. Ligon III walt at clemson.edu
Mon Jul 31 14:00:15 EDT 2006


OK,  I've decided the easiest way to handle the compilation issues will 
be to convert the SM from the union implemention to one using several 
structs (4 to be exact).  This is going smoothly, and mostly involves 
just commenting out all the places I do a "current_state += 1;" or such.
IOW, its making the code cleaner and simpler.  I think compilation will 
be easy to. I already have it compiling the parallel jump table, all I'm 
going to do is separate that into a distinct table and set a pointer to 
it from the state.

All in all, easy and clean.  Lots of fiddly work of course.

later,

Walt
-- 
Dr. Walter B. Ligon III
Associate Professor
ECE Department
Clemson University


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