[Pvfs2-developers] question about server SM stuff
Sam Lang
slang at mcs.anl.gov
Tue Sep 26 12:10:48 EDT 2006
On Sep 26, 2006, at 10:44 AM, Walter B. Ligon III wrote:
>
> Hey guys, Phil, riddle me this ...
>
> In pvfs2-server.c there is a function
> "server_state_machine_start_noreq()" which is used to start state
> machines that don't originate with a request message. When it
> starts the machine it passes a pointer to a local variable
> "tmp_status" in as job_status_p - which later gets passed to job
> functions in the state machine code ... which means that these
> pointers are potentially pointing to random places on the stack, I
> think.
>
We don't save those js_p variables anywhere in the job code. The
state action functions take js_p variables, but they are passed in
from the server code. The start_noreq calls are only used right now
for perf updates and job timers. Both of those server op structures
get stored in the job context when we do the start_noreq, but the job
status pointers only get filled in by the call to job_testcontext.
-sam
> I think this is a problem, and I intend to fix it ... just want to
> be sure I'm not missing something. I'm asking because I've
> seriously changed that stuff anyway and I'm not sure if the reason
> was obvious before, but not now, or what.
>
> So, this leads to the next question ... about job_status_p's passed
> to job functions, I'm not entirely clear where is the best place to
> allocate and free them - they end up getting stuck in arrays and
> stuff int he job interface, and I'm finding it hard to follow their
> path. I assume the job interface will not tolerate a NULL pointer
> here (right?).
> I think this is just an issue because these "noreq" SMs are for
> things like timers that noone ever actually looks at the return
> status, but I want to be sure.
>
> Comments appreciated.
> Walt
> --
> Dr. Walter B. Ligon III
> Associate Professor
> ECE Department
> Clemson University
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