[Pvfs2-developers] server crash on startup with millions of files
Sam Lang
slang at mcs.anl.gov
Fri Feb 23 16:38:15 EST 2007
On Feb 23, 2007, at 2:38 PM, Rob Ross wrote:
> Wow, I didn't think that this stuff would come up again soon :).
>
> The current implementation (a) tracks what is free and (b) what is
> recently used, (c) lets the server choose the handle to return, and
> (d) keeps a global handle space (a handle is unique across all
> servers).
>
> the point of (a) was to avoid having to hit storage to find a free
> handle. i agree that this is perhaps not that big a deal now that
> we have a better handle on how to efficiently use berkeley db.
>
> (a) and (c) together mean that clients never have to retry to get a
> handle. i agree that in itself isn't all that valuable.
>
> (b) ensures that clients caching metadata on some file don't end up
> accessing some newly created file's data, or deleting some new
> file's object, or some similar thing. this is an important part of
> allowing clients to cache file metadata (specifically datafile
> handles) without coordination.
>
> (c) also allows us to precreate objects if we wanted to, although
> we don't do that right now. this would be less important if/when
> server-to-server communication is in place and we move file
> creation over to the server side.
>
> (d) eventually allows us to move objects around without updating
> the file's metadata, assuming that we come up with a different
> mechanism for determining where a file resides. A bloom filter sort
> of approach might work, as an example. Or if server-to-server were
> working the servers could just figure out where things are with
> some aggregate comm.
>
> walt's idea seems to allow us to map a collection of objects (a
> "segment") to a given server, then a client could pick values in
> that segment. my feeling is that this hamstrings our ability to
> move objects around, because we would then need to move entire
> segments around, as at the very least it could take a very long
> time to reach a consistent state again (think of many large objects
> needing to be moved; how do clients know where to contact?). this
> idea is a generalization of pete's idea to have a server id be part
> of the object handle; pete's approach makes it impossible to
> migrate without changing file metadata. more on this below.
>
> pete's idea of speeding up creates by guessing at free handles, is
> ok, but the right way to speed up creates is to precreate. then the
> latency can be hidden in the mix of other operations. lustre
> already does this, and i believe it is every effective for them.
Can I try to clarify what precreate means for PVFS? There are
different pieces that can might benefit separately from pre-creation.
1. create metadata handle. requires:
a. client message to md server
b. new dspace db entry
c. new keyval db entry
2. create datafile handles. requires:
a. client message to each IO server
b. new db entry in IO server
3. setattr of datafile handles array to metadata
a. client message to md server
b. modify keyval db entry
4. crdirent to 2nd metadata server (potentially the same)
a. client message to md server 2
b. create keyval db entry
5. create bstream file (this happens on first write)
With PVFS right now (no server-to-server, etc) it should be easy to
get rid of 2a, and move 2b to the first write (with the bstream
create). All we need to do is partition the datafile handles of each
IO server to the metadata servers in the fs.conf (a sort of pre-
create). This allows the md server to pick datafile handles and do
1,2, and 3 all in one message.
If its still necessary to maintain ledgers for the datafile handles,
they can be kept on the md servers (one for each IO server), and at
initialization, we can pull the handles out from the keyval entries
to populate the ledger.
Usually when I hear pre-create I think of trying to get rid of all
those client->IOserver messages. But there's still the cost of
adding the db entries and bstream files. My guess would be that this
cost is negligible compared to the latency of sending all those
messages, but maybe on fast networks its not. We could certainly
populate the db with a bunch of entries, and keep a ledger of unused
handles, but that requires making the ledger persistent. I don't
think keeping placeholder db entries that have to be filled-in for
setattr and crdirent will be much faster than creating new ones.
There's also still the cost of the crdirent, which is a keyval db
entry create. That can't really be precreated, and its got to be
synchronous with the other creation bits.
As a first pass, partitioning the datafile handles for each IO server
up amongst the metadata servers seems like an obvious improvement,
and then when server-to-server is in place, making that partitioning
process more dynamic would be an easy add-on. My gut feeling is that
placeholder entries in the db would be significant effort to code and
isn't worth the benefit.
>
> he is correct that randomly picking values would lead towards nasty
> data structures in the ledger.
I don't see the point of keeping the ledger around (in its range
style data structure form) if we're picking values randomly.
> i'd be happy to see the "free" list part of the leder disappear if
> that helps. i do think that the "recently freed" list has to stay
> for the reason listed above, although it could be implemented
> differently perhaps -- maybe just leave an entry in the DB noting
> when the object was freed, and if it is referenced again after the
> appropriate time we consider it up for grabs? this has a nice side-
> effect of keeping the object "off limits" even if a server is
> restarted.
That sounds nice!
-sam
>
> i don't understand why it is difficult to get a value in a
> particular range in the OSD work. can you clarify this pete? can't
> you just "guess" a value in the range until you get one?
>
> one thing that we could discuss is the relative merit of migration
> using this sort of approach. maybe in fact this idea that i have
> that we want to keep a FS-wide object handle space is flawed, that
> changing file metadata can be addressed in a reasonable way that
> simplifies the overall system, allows for migration, and doesn't
> have a negative impact on our caching of metadata.
>
> overall i think that changing how we reference objects, with the
> exception of perhaps redoing how we keep up with free/recently-
> freed objects, is something that should perhaps wait until we have
> server-to-server working. we're likely to want to make some changes
> at that point anyway, once the system has more control over the
> construction of files and directories. maybe we can discuss how
> we'd like things to work in that context and concentrate on getting
> there, rather than torquing things now and then perhaps messing
> with things again?
>
> thanks everyone! it's fun to get to sit and think about this stuff,
> especially after many days of travel and meetings :).
>
> regards,
>
> rob
>
> Walter B. Ligon III wrote:
>> I don't understand this. Is there a scheme whereby there is no
>> mapping of the handle ID to a server? If not, then what we are
>> talking about, I think, is whether the server mapping is fixed or
>> not. The idea behind the current scheme was to make the mapping
>> of servers to handles flexible. That said, the specific
>> implementation might could be better. For example, using 128 bits
>> we could have a 64 bit segment tag and a 64 bit handle ID. The
>> segment tag would map the handle to a server via the tables, and
>> the ID would be unique within that segment. This might simplify
>> some things without losing the flexibility we have.
>> As it is, the server can still randomly pick an ID, or a client
>> could randomly pick an ID, they just have to do it within a range,
>> which isn't particularly hard. With this suggested modification
>> we could "eliminate" the range by giving all "handle ranges" a
>> built-in extent of 64 bits, which I think is the same as what you
>> were suggesting.
>> If I'm not being clear, let me know and I'll try again. Or, if I
>> don't understand the problem, let me know that.
>> Walt
>> Pete Wyckoff wrote:
>>>
>>> For create scalability, you may want the client to pick handle IDs
>>> and offer those to the server, so that you can optimistically create
>>> a metafile assuming there are no collisions on the server. These
>>> guessed handle IDs can be random though. We did not implement this
>>> as it would be quite expensive if implemented in terms of the
>>> existing extent/extentlist/ledger data structures.
>>>
>>> In the OSD work, we have to do painful things to return a handle ID
>>> in a particular range. I would much rather have the server pick a
>>> random ID and give it to the client. Or for the client to try to
>>> pick a particular ID and hope there is no collision at the server.
>>>
>>> So I'd like to discard the idea of pre-assigned per-server handle
>>> ranges and augment our notion of PVFS_handle to include some sort of
>>> "server identifier" as well as the 64-bit ID that is private to the
>>> particular device on which the object sits.
>>>
>>> Various distributed FS implementations for wide-area use seem to be
>>> happy with 128-bit handles and assume collisions will never happen.
>>> This always struck me as wildly reckless, but maybe it is time to
>>> accept the fact that these number spaces are really big.
>>>
>>> -- Pete
>>> _______________________________________________
>>> Pvfs2-developers mailing list
>>> Pvfs2-developers at beowulf-underground.org
>>> http://www.beowulf-underground.org/mailman/listinfo/pvfs2-developers
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