[Pvfs2-developers] purpose for nested state machines in prelude.sm
Sam Lang
slang at mcs.anl.gov
Tue Sep 2 17:15:06 EDT 2008
Hi Elaine,
Yeah, I want those separate. The inode stuffing changes that Phil and
I made take advantage of the prelude_work sm. You can look at the
batch-remove state machine in the small-file-branch for an example.
The prelude state machine assumes that a server operation is being
done on only one object (fsid, handle), where in some cases we may
have a server request with an array of objects.
-sam
On Sep 2, 2008, at 3:04 PM, Elaine Quarles wrote:
> The file prelude.sm contains two state machines. They are
> pvfs2_prelude_work_sm and pvfs2_prelude_sm.
>
> From what I can see, pvfs2_prelude_work_sm is only started from
> within pvfs2_prelude_sm. All other state machines jump to
> pvfs2_prelude_sm. Does anyone know of a reason why these cannot be
> combined into one state machine?
>
> Thanks
> Elaine Quarles
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